i got my first laptop in class 3, right in the middle of covid. the first thing i built was a scratch game inspired by contra, followed by a car racing game. then i was invited to become a scratchster. lockdown had given me a new identity: someone who could make things.

my brother showed me a codewithharry video about jarvis, then opened pycharm and built a calculator in python. by class 6, i had finished a class 11 python book. python led to web development, and i became the first student from my school to win a hackathon for it.

a fellow teacher introduced me to robotics. that moved building off the screen and into motors, batteries, friction, bad connections, and consequences. i entered robowars and won multiple competitions, including international events at iit bombay and iit kanpur.

the robots were never perfect. they were repaired between rounds, redesigned after losses, and carried into arenas with a mixture of confidence and panic. that was where i learned to love the messy version of engineering: the kind that has to survive contact with reality.

eventually i moved into ai and machine learning. the medium changed, but the instinct stayed the same: learn the system, build the thing, test it in public, and make it useful. that thread runs through vivacity, ARGUS, my research at iit kanpur, and the systems i am building at prolearn.

the story is not really about choosing between games, web development, robotics, and ai. it is about finding the next medium that lets me build something more ambitious. the laptop was the beginning. everything since then has been an attempt to see what else i can make.

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